- SHEEPSHAVER STUFFIT EXPANDER FOR MAC OS
- SHEEPSHAVER STUFFIT EXPANDER MAC OS X
- SHEEPSHAVER STUFFIT EXPANDER MAC OS
- SHEEPSHAVER STUFFIT EXPANDER CODE
- SHEEPSHAVER STUFFIT EXPANDER LICENSE
Restart your MDD via the Startup System Pref Pane or with the Option key held down, and select your Mac OS 9 drive as the Startup Disk.įor more info, see The Vintage Mac Museum Blog: Reinstalling Mac OS 9 on a PowerMac G4 MDD Compatibilityĩ.0 runs fine on SheepShaver (and can be updated to 9.0.4) but 9.1, 9.2.1, and 9.2.2 won't. dmg file and copy the System and Applications folders from the disk image to the hard drive.
SHEEPSHAVER STUFFIT EXPANDER MAC OS X
To use this software to boot an MDD in OS 9, use Disk Utility in Mac OS X (10.1-10.4) to format a hard drive in Mac OS Extended format, and be sure to choose the option to include "Mac OS 9 Drivers". This System includes the "Mac OS ROM" file v9.6.1.ĭownload via Macintosh Garden: Mac OS 9.2.2 for PowerMac G4 MDD Unlike retail Mac OS 9 installers, this software is able to boot the PowerMac G4 MDD (FireWire 400 models) into OS 9 or can be used as Classic Mode on any PowerMac running Mac OS X v10.1-10.4. It includes "Applications (Mac OS 9)" and "System Folder". The linked file is an OS X disk image named "OS9General.dmg", which was contained on the Software Restore CDs bundled with these systems. Usable as Classic Mode for all PowerPC Macs running Mac OS X. It will only boot for PowerMac G4 MDD (FireWire 400 models only) should also work for other Mac OS 9 compatible G3 or G4 Mac models.
This is a copy of Mac OS 9.2.2 for the PowerMac G4 MDD, by oakbog. It updates the Classic Environment application compatibility in Mac OS X and updates most enhancements.Ĭustom Variants of Mac OS 9.2.2 Bootable Image for PowerMac MDD
SHEEPSHAVER STUFFIT EXPANDER FOR MAC OS
Mac OS 9.2.2 is the update for Mac OS 9.2.1 users.
SHEEPSHAVER STUFFIT EXPANDER CODE
The System Shock source code is available under the terms of the GNU Make sure the game resources are in the folder ShockMac:Data.Click on Project -> Make to build the game.Precompile by clicking on Project -> Precompile.Open the project ShockMac:LIB:LGHeadersPPC.µ.Repeat steps (2) to (5) for the following projects:.Close the project by clicking on File -> Close.Move the generated library file to the folder ShockMac:Lib.Click on Project -> Make to build the library.Open one of the projects inside the folder ShockMac:Libraries.Double-click on the CodeWarrior IDE 1.7 icon to start the IDE.In your Mac, open ShockMac.sit using a program capable of reading Stuffit packed files.Īfter unpacking it, a folder named ShockMac will be generated with the contents inside it. Libraries are related to code shared by other Looking Glass games, like 2D and 3D rendering, sound, input, resources, palette etc.Mac code is related to Macintosh-specific code, like the typical user interface and internal behavior.Game code is related to System Shock-specific code, like enemy AI, level rendering, etc.The source code is split into three sections: Game code, Mac code and Libraries. This formatĪllows storeing both forks and metada information for every file. The files can also be found compressed inside "ShockMac.sit" under the Stuffit format.
One named ".rsrc", which stores the resource fork for each file, and another named ".finf", which Inside each folder there are two subfolders: The uncompressed files are stored in the ShockMac folder. The usage of two forks for each file, a data fork and a resource fork (as well as a metadata section).įor that reason, we decided to include both the compressed files and uncompressed files. The System Shock source code and project files are stored in the Macintosh file system, which implies
SHEEPSHAVER STUFFIT EXPANDER LICENSE
LICENSE GENERAL NOTES Game data and patching: This file contains the following sections: Copyright 2015-2018, Night Dive Studios, Incorporated.